Convert standard video into immersive, long-duration 4D volumetric scenes using hierarchical Gaussian splatting for superior temporal stability.
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Convert standard video into immersive, long-duration 4D volumetric scenes using hierarchical Gaussian splatting for superior temporal stability.
Convert natural language prompts into fully interactive, physics-compliant 3D environments and playable game worlds.
Convert text and video into rigged, SMPL-compliant 3D digital humans for seamless integration into real-time engines.
SIMA 2 is a cross-game agent that uses Gemini-powered reasoning to follow complex verbal instructions and collaborate within 3D virtual worlds.
It helps you play Afar is an addictive mobile game where you run, climb and fly through colorful worlds.
Transform 2D visual data into geometrically accurate, semantically labeled 3D reconstructions instantly.
Empower characters with real-time conversational intelligence and emotional memory for truly immersive, non-linear storytelling.
A 3D Gaussian Splatting framework that decouples static scene geometry from appearance variations and transient objects in uncontrolled environments.
Instantly project static images into navigable 3D environments with full cinematic camera control.
Accelerate 3D production workflows by generating high-quality textured meshes from images or text in under two minutes.
A generative spatial engine that converts conceptual parameters into immersive 3D urban environments.
It lets you play an endless choose‑your‑own‑adventure where an AI adapts the story to anything you say.
It generates textured 3D models from 2D images so you can populate virtual worlds in seconds.
It helps you create characters, environments and game assets with AI so you can build games faster.
It generates realistic textures for games and graphics from your own images or from scratch.
It turns text into 3D models by guiding a neural field with a 2D diffusion model.
It quickly turns a text prompt into a coloured 3D point cloud model you can view or turn into a mesh.